I'm ArgentStew, the Gaming Sage. My first vlog entry is live! Watch it here! If you like it, please help support the site!

Monday, April 16, 2012

[MW3] Sniper Classes

Hey all,

Sniper rifles certainly aren't my worst weapon in Call of Duty. Of course they aren't exactly my best either. They are a hit-and-miss weapon with me quite literally. Sniping in this game tends to be easier than in Black Ops, but it still requires good aim to get kills. When I focus on aiming, I can be an unstoppable killing force. (Maybe not to the point of one of my friends who is in the top 10,000 players in terms of accuracy.) Some games, on the other hand, I tend to complain about my lack of ability to line up the crosshairs. Here are two of my unorthodox sniper classes:

Dual Rifle

This class is designed for two purposes. The first one is obviously for sniping. The Barrett .50cal is my preferred weapon in this case. Its power is matched only by the AS50, killing most targets in a single shot to the head or torso, but its scope zooms to a greater distance and its magazines hold my ammo. On the downside the Barrett .50cal has higher recoil, so I utilize the Kick proficiency to offset it. The Variable Zoom Scope improves this weapon's zoom capability, although lower level players may want to opt for a Suppressor. Most other attachments don't seem to add much utility to this rifle. Marksman Pro is helpful for taking out multiple targets, the UAV and Revenge deathstreak make it easier to find enemies, and the Bouncing Betty, Portable Radar, and Sentry Gun protect you sneaky enemies. The second design of this class is for all the ranges that are unwieldy for the sniper rifle. The dreaded Type 95 and the Attack Copter handle that role well. Sleight of Hand Pro allows me to swap to it quickly in a bind. I have had success using an SMG for my Overkill weapon as well.

Quick Shot

My Quick Shot class is an experimental class, used to test the ACOG scope and practice different techniques for sniper rifles. The RSASS is a good double tap weapon especially when paired with the Suppressor and/or the Kick proficiency. Extended Mags might also be useful with this weapon. Quickdraw is added for quick scoping, a short range fast attack with a sniper rifle. Mostly everything else I have listed is all part of the experiment. Some notable combinations include Blind Eye and the Counter UAV to hide from air support and radar and SitRep with the EMP Grenade for finding and eliminating enemy equipment.

Sniper rifles can be annoying when you face them, but they are nearly essential to success in this game. If you aren't able to pick them up, maps like Bakaara, Lockdown, and Liberation become that much more difficult. If a standard sniper class isn't working very well for you, trying thinking outside the box. You might be surprised at what you can come up with.

Later,
ArgentStew, the Gaming Sage

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