It seems like lately I want to do nothing but gush about Kid Icarus: Uprising. In particular I have become rather addicted to the multiplayer. The player vs player environment in this game offers some unique challenges. It is hard for me to put a definitive label on this game as it mixes the gameplay of third-person shooters and brawlers (based on your preferred play style with RPG elements used to strengthen your character for battle. In my mind there really is few other games like it.
Today I want to discuss multiplayer strategy or at least what I have come to realize after playing randoms and reading Internet forums. Specifically, I would like to write about weapon and power builds for multiplayer. The focus here will be on important things to note when gearing up your fighter and using the abilities you have available to you for maximum effect. Not all of us are hardcore Kid Icarus players, but hopefully I can give you some tips that will keep you from being defeated too easily in battle.
First thing's first, here are some key elements I have noticed about the nature of the game so far:
- Offense is key in this game due to the limited amount of ways to defend yourself. Players that score high tend to have more stars in the melee and ranged stats of their weapons than anything else.
- Weapons like staffs, cannons, and orbitars rely more heavily on ranged attacks while clubs, claws, and arms are better with higher melee rating. Blades, bows, and palms can be mixed based on the specific weapon and play style.
- Some stats can also increase your damage capabilities. Look out for charge shot, combo, and dash attack modifiers.
- Faster weapons like claws could need more speed and stamina to close the distance to opponents, particularly those with high power staffs and clubs.
- Don't discount defense! Overall, melee, and shot defense and health can be equally as important in battle. If you have a 300+ rating weapon, you will likely want to stay alive as long as possible.
- Negative modifiers can potentially be helpful to you. They lower the rating of your weapon, granting fewer points to opponents who defeat you. Stats like heart bonus or status resistance, which don't affect battle much, are especially useful in this manner.
- These rules apply in all cases. For example, some clubs might be better with ranged attack rating or higher shot homing and faster charging. Negative defense modifiers could be helpful going with the Libra Sponge power.
|Beware, Golbez!||Quick Charge
|At the start of the match, I generally use Quick Charge and Mega Laser to attack enemies from afar. I utilize my Counter in melee situations to prevent myself from getting jumped. Super Armor is not only good for approaching but also for low health situations. I added in Effect Recovery to prevent freeze, eggplant, and any other effects that would prevent me from attacking.|
|Imma firin' my lasers!||Homing Boost
|This build makes it easy to snipe. My Laser Staff has decent ranged power, but the real power comes from Standing Charge Shot +4. Use Homing Boost and Invisible Shots to steal kills without anyone ever knowing. To get away or get hidden kills activate Playing Dead or Transparency.|
ArgentStew, the Gaming Sage