Two weeks ago, I posted my initial thoughts on the newest game from Team Sora and Nintendo, Kid Icarus: Uprising. You can see that article here. Now that I have had a good two weeks to play through the game and become familiar with all of its options, I feel confident talking more about this game. I will try to make this as spoiler-free as I can for all of you.
Some of my feelings about this game remain from my first day playing. The graphics are really stunning and the 3-D clearly enhances the look and feel of the game. All the tricks were employed in this offering, so you will want the slider all the way up when playing this game for the full experience. Of course I know some of you cannot use this feature of the handheld system, but it looks just fine in 2-D too. The control scheme is clunky at first and has a steep learning curve, so it does take some getting used to; however, it gives the player a high level of control that one arguably cannot get with a joystick.
The story, on the negative side, is loose and incoherent at best. The dialogue is cheesy and a lot of things about this game are out of place in an ancient Greek setting. Some of it is humorous to be sure, but a lot of it is groan-inducing. The poor story exacerbates the problem. The plot takes many twists and turns, some of them coming at the most random times. For example, a long period of time passes by at one point in the story. This plot device is triggered by an action that occurred several levels ago though you do not find out about it until later. Yet, it seems like the consequences should have been more immediate. Confused? I don't understand this incongruity myself. Nevertheless, the characters are decent and develop over the course of the game so it makes the flawed story tolerable and perhaps even enjoyable.
The part of this game that impressed me the most was the multiplayer. Sakurai and his team did pretty well making an enriched player vs player environment in this game. There are two game modes: A free-for-all battle and a team battle called Light vs Dark in which players fight to defeat the other team's players to make their Pit appear, which then must be "finished" in turn to win the match. Everyone goes into battle with their own customizable set of weapons and power ups. There are so many combinations and stat builds that no two sets will likely ever be the same. Both multiplayer and single player can provide weapons for your builds, so there's plenty of opportunity to improve. On top of all this the online play is smooth for a Nintendo title, although the connection is sketchy and tends to disconnect a lot (despite the fact that this might be caused by other players.)
Overall I'm more impressed with this game than when I started. This game certainly won't disappoint should you stick with it long enough to get used to the controls. Just don't get discouraged by the terrible plot. My final rating for this game is 8/10.
ArgentStew, the Gaming Sage