Continuing forward from my post on SMG classes, I wanted to share my builds for my next favorite class of guns. With assault rifles the name of the game is still versatility. The lack of close quarters firepower and hipfire capabilities of the assault rifles is compensated for by increased range. Some assault rifles have the ability to kill efficiently across the map. Depending on your choice of weapon, attachments, and proficiency, you could have a fast and powerful attack or a mobile sniper.
Note: I won't include the oft hated Type 95 in my assault rifle guide. That gun does quite well on its own. I do use it sometimes though, so I might revisit it later on.
Surprise
The trademark AK-47 has high killing power. When paired with a class made for speed, it becomes especially deadly. For mid-range effectiveness the AK-47 is equipped with the Kick proficiency and a red dot sight. For close quarters combat, Sleight of Hand is used to reload faster and Stalker for better strafing. Everything else is included for additional killing potential. The killstreaks can all be utilized to get kills while Hardline, the Stinger for taking out enemy killstreaks, and Final Stand all help the player get those support attacks faster.
Paintball
My Paintball class is aptly named for the use of Recon Pro, which lights up enemies on radar when shot. The MK14 is a single shot semi-automatic assault rifle and the most powerful of its class. While a double tap will usually kill your enemy, Recon Pro and Hardline Pro will fuel your killstreaks through assists. Two attachments are added to this gun: The silencer to help stay invisible on radar and the thermal scope for multiple reasons. The thermal scope has 3x zoom, shows enemies that aren't using Assassin, and is particularly useful in low visibility maps like Outpost. The enhanced zoom is improved with Marksman so you can see who you are shooting; however, it isn't much of an improvement so SitRep Pro or Dead Silence might be more helpful. The other two perks could potentially be switched out for Blind Eye and Assassin to bolster stealth instead. The claymore keeps you safe from behind, and the smoke grenade can hide you from enemy sight but keep them visible in your thermal scope's white hot vision. The killstreaks are there as another method of lighting up enemies on radar, but the deathstreak is arbitrary. I just use Dead Man's Hand as a gauge for when I should switch to another class.
Assault rifles can do a lot. Depending on your preferences and build you can be mobile, still, short-range, long-range, or extremely annoying. There are a long list of assault rifles to use too, so these classes are highly customizable. If you aren't very high level, I suggest trying the SCAR-L or the CM901. If you simply don't like my suggested weapons, the ACR 6.8 is also pretty popular. You really are limited only by your imagination when it comes to this class of weapons.
Later,
ArgentStew, the Gaming Sage
Check out my SMG class guide here.


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